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I remember one of the first DVD collections of the show was called "Nautical Nonsense," and what a perfect summation of "Spongebob" to anyone who hasn't seen or heard of the program (if there are people). If nothing else, "The Spongebob Movie: Sponge Out of Water" has the ability to shatter cynicism as soon as it begins, and carries through with a charming sense of silliness that we've all expected from its aquatic cast. Even as I approach my twenties, and my taste in films and TV shows has gotten, what I'd like to believe, is a lot more sophisticated, certain childhood shows are still towards the top of my priority list, and it's rare I don't go a week without watching a few episodes of shows like "Arthur," "The Berenstain Bears," or "Spongebob Squarepants." Even as I sat in a dark room of about fifteen young children as the oldest person in that theater alone to watch "The Spongebob Movie: Sponge Out of Water", as soon as the film opens and I heard that infectious and memorable theme song to "Spongebob," a cheery, indelible grin was stuck on my face and maintained itself for a good portion of the film. If you were born in the mid-to-late nineties, "Spongebob Squarepants" was likely top priority whenever you were fortunate enough to have TV time or the Television all to yourself. Meanwhile, Plankton writes himself as a superhero too. They decide to turn themselves into superheroes and battle the pirate. The team learns that they can write in a magic book and it'll make whatever they write in it become true. Krabs, Squidward, Sandy, and a stowaway Plankton go back home while the six characters that stayed are greeted by Bubbles who takes them to the surface where a pirate is selling Krabby Patties. They then realized that it's a fake formula Plankton made when he was taking the real one and the Bikini Bottomites try to destroy Spongebob (Plankton runs away) Spongebob smells Krabby patties and so does everyone else so the Bikini Bottomites follow it (instead of destroying Spongebob) and they arrive at the bank of the surface. The two later get to the time when the formula disappeared and take it back to the present day time. ![]() ![]() The two new teammates create a time machine to get the secret formula before it disappears and also go to some weird places along the way including a time paralex where they meet a time wizard named Bubbles who is a dolphin. The Bikini Bottomites go crazy and they all believe that Spongebob and Plankton stole the secret formula. During a fight between the Krusty Krab and Plankton, the secret formula disappears and all of Bikini Bottom goes into a terrible apocalypse. ![]() Irradiates the shooter by 50 rads (before rad resistance) per weapon discharge Reward for completing the quest Call to Arms.Ĭritical shots do double damage, Critical meter fills 15% fasterįound in a large chest shortly before exiting Fort Hagen hangar, after the fight against Ivey. Unlimited ammo capacity (not unlimited ammo) In a hidden room, opened by a button in a locked safe (Master) inside the University Credit Union. Looted off the Mechanist in The Mechanist's lair. Sold by Arturo Rodriguez in the Diamond City market.ĭeals double damage if target is at full health Potential reward for completing the quest The Secret of Cabot House. Given by Dara Hubbell during Trip to the Stars.Ĭritical shots deal double damage, Critical meter fills 15% faster Sold by the Synth requisition officer in the Institute.Ĭarried by the Gunner leader Clint on the elevated freeway camp. In a locked case (Master) located in the Vault 111 overseer's office. If you are not yet in combat, increases VATS accuracy but costs more APįound in a random encounter, see the weapon page for details. Sold by Cricket, a wandering caravan trader.Įach shot deals 15 points of area-of-effect explosive damage on impact Sold by Aaron Corbett in the Nuka-Town market. Potential reward for completing the quest with Barney Rook.ĥ0% more damage against mirelurks and bugs. ![]() Ignores 30% of the target's damage and energy resistance. Increased damage after each consecutive hit on the same target Given by Mason during An Ambitious Plan, after passing a hard Charisma check. Reward for completing The Way Life Should Be. +25% damage/limb damage but also significantly increased recoil Sold by Ronnie Shaw at The Castle after completing quest Old Guns.įound in Libertalia on a shelf in the captain's cabin. Refills your Action Points on a Critical Hitīullets explode on impact doing 15 points area effect damage. Sets target on fire for 15 points of damage ![]() Reward for solving the Vitale pumphouse number puzzle. Given by Preston Garvey after The First Step. Improved VATS hit chance, 25% less Action Point cost. Reward for completing the quest Tradecraft. Lighter and uses 5.56 ammo, 25% faster fire rate, 15% faster reload I don't even care if they're not moddable at this point.Found in DiMA's secret facility in the basement of Vim! Pop factory. Bethesda focused solely on the mod system, which is of little consolation when I can't even find a decent assault rifle.īut like you've basically said, just graft on the Gunrunner's weapons, explosives, and ammo, and let's call it even. Ammo and explosives were really well thought out, and it is all really missed as I play FO4. Obsidian did a great job thinking out weapon designs and fashioning an industry out of the Gunrunners. FO3 was pretty generic and unmemorable in weapon design. Like I said, I love the game (probably because I've been so hungry for a FO game for so long), but the ballistic weapons are ass compared to the two previous games.but primarily the previous one in all honestly. It's more about a weird artistic vision, limiting platforms for a mod system, and adding weight for a strange notion of balance, than functionality. 45 is probably one of the weirdest design decisions I've ever encountered.even weirder than the ridiculous mandatory left hand chambering.and absence of ammo types.Įven if the excuse is the mod system implementation, or how weapons look with power armor, it remains a poor design scheme. 308.not to mention, chambering a long range combat "rifle" in. It verges on a near tragedy for a shooting game that the highest end ".50 cal" does exactly half the damage of the top end Gauss Rifle, and barely outperforms the. I mean, why bother (?), unless you just have a thing for playing gimped. I don't even use ballistic weapons at level 62. And the cost of doing it their way was too high a price in terms of gameplay, unless of course, you give in and play the game the way they want you to. Reloading with crafting, breakdown, and all handload recipesĮvery time I write this list for a thread, I just keep scratching my head and keep wondering what in the hell Bethesda was thinking.ĪnDres MeZa Posts: 3349 Joined: Thu 1:39 pm Why they were nixed really makes me scratch my head.)) These were phenomenal weapons in New Vegas. ((Really miss having a Grenade Rifle to dig enemies out that just love to sit in cover. At a minimum:īattle Rifle (or M1/M14 variant) - Ahem! Wanderer Trailer? What the heck? Wherever you see a weapon and there was a GRA variant, I'd prefer the GRA variant. Here's my list, but it doesn't solely focus on GRA. ![]() We really do need a weapon pack to save ballistic weaponry for FO4. I really do love this game for a variety of reasons, but without going into excruciating detail-unless asked, weapons are problematic at best. ![]() There are fourteen civilizations to play within the game. The game portrays the European colonization of the Americas, between approximately 14 AD. Its successor, Age of Empires IV was released October 28, 2021, for Windows. A remaster titled Age of Empires III: Definitive Edition was released on October 15, 2020. It is the third game of the Age of Empires series and the sequel to Age of Empires II: The Age of Kings. An N-Gage version of the game developed by Glu Mobile was released on April 28, 2009. The PC version was released on October 18, 2005, in North America and November 4, 2005, in Europe, while the Mac version was released on November 21, 2006, in North America and September 29, 2006, in Europe. ![]() The Mac version was ported over and developed and published by Destineer's MacSoft. Complete and udder failure just like Red Faction 2 was to Red Faction 1.Age of Empires III is a real-time strategy video game developed by Microsoft Corporation's Ensemble Studios and published by Microsoft Game Studios. This game is the worst game ever made and should be avoided by all RTS Enthusiasts. I thought about giving it a 2, but then i thought, thats too generous. The peasants don't have to return to the town center or lumber mill to receive the resources makes people not think about how they make there base before they build is because hey, you can have that 1 guy in the middle of the forest on the other side of the map getting resources for you and he doesn't have to run a mile to return them, he just happens to have a massive infinite strength to be able to hold it all just for you. It makes anyone that doesn't know how to get resources quickly and efficiently suddenly become really good at the game with a click of a button. Ensemble Studios has defiantly took a turn for the worse. They lost a large community just to push everyone toward Age of Crap 3. Its sad to see that they desired to drop the ball on the Zone supporting the game so now you cant even find anyone to play online anymore. Limited towers? What is up with that! Units that all look and feel the same? Wow that was real innovative! Railroads you cant build walls over or gates over, wow, just what i want, a nice gaping hole in wall. This game lacks in all areas that a great RTS game has ever had. This game lacks in all areas that a great RTS game Clearly a complete disappointment compared to the amazing and wonderful Age of Empires 2. … ExpandĬlearly a complete disappointment compared to the amazing and wonderful Age of Empires 2. Age of Empires III excites strategy gamers with new game-play elements, including the concept of a "Home City," new civilizations, units, technologies and an immersive new single-player campaign that will span three generations. This time period features stunning scenes, from towering European cathedrals to courageous tribes of Native Americans, and spectacular combat with Industrial Age units like rifled infantry, cavalry and tall ships bristling with cannons. The new game picks up where Age of "Empires II: Age of Kings" left off, placing gamers in the position of a European power determined to explore, colonize and conquer the New World. ![]() The new game picks up where Age of "Empires II: Age of Kings" left off, placing gamers in the position of a European power determined to explore, colonize and conquer the Age of Empires III offers gamers the next level of realism, with advanced battle physics and unparalleled visual detail.
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